Most of the hobbies people enjoy, I enjoy also, but ever since last summer I've had the idea in my head to create a video game. I even started to tinker with some simple games/programs that have opened my eyes on a different way to think of things. How bounding boxes allow you to create triggers, how the animations should work, the whole idea of creating scripted scenes, etc. It was quite eye-opening, but at the same time I realized that from an idea point of view, it's not to hard to create a simple platformer. What I didn't realize is how un-artistic I am. One of the first things that will need to be done is to create the images/sprites.
So now i'm scared.
I've decided to try and create mini 'sprints' in order to keep myself on track, and also to limit the scope of the game that i'm creating.
January - Storyline and sprites
February - Storyline and sprites
March - Basic programing (collision detection for map and projectiles, Game screen/loading screens)
April - Basic programing (map/level/game progression, and basic AI)
May - Advanced programming (Boss AI, Beginning/ending scene animations)
June - Music for the game, intro screen, levels, boss fights, etc.
July - Any last minute bugs. The time for features is done. Play testing goes on, and finishing touches happen.
Now you might think this is odd since it's a hobby a year, and I've mapped out the game until July. I thought it would be nice to give the world a present on my birthday in July. And if all goes wrong, I can just continue on past July. If I do finish it, the last couple of months will give me the time to try and get it on steam, and send it forth into the world. If this happens, i'll probably create another game, which will probably be smaller, and try testing out some interesting things, rather than just a simple platformer. (other game design, 3d, etc)
That's it, seems quite simple right? It could be, or this could turn into the most stressful catastrophe I've had in my life. We'll See. :)
Sounds cool! Keep us posted on progress!
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